The time had come for the delegates to Kentucky’s Sovereignty Convention to decide whether or not the state should secede. One by one, the delegates responded to the roll call vote. Once the representatives from the Cumberland Plateau, Pennyroyal, and Jackson Purchase regions had spoken, the vote was tied. It was up to the Bluegrass region to determine the state’s fate. “This is so exciting!” said one of the delegates.
The year was not 1861 but 2017, and the setting was not Kentucky but a college classroom in Colorado. For the first time, I used the role-playing game “Reacting to the Past” (RTTP) to teach the sectional crisis and secession in my Civil War Era class. One of my colleagues used an RTTP game to teach the Mexican Revolution, and he suggested that I try the “Kentucky, 1861: Loyalty, State, and Nation” game in my course. I have been moving away from lectures and heading towards active learning exercises in class, so I was open to his ideas. Before following his advice, though, I did as much research as I could on RTTP. The testimonials that I uncovered seemed so breathlessly enthusiastic (Mark Carnes, one of RTTP’s founders, has a book immodestly titled Minds on Fire: How Role-Immersion Games Transform College) that I wondered if it was some sort of academic cult. Despite my reservations, I decided to drink the Kool-Aid.
The full article can be found on the Journal of the Civil War Era Muster blog.